Flashback — Final Fantasy
As we approach the release of Final Fantasy XIII it’s hard to imagine all this started …wait for it .. in 1987.
It’s still Square Enix’s most successful franchise and has been made and remade so many times (the first game was remade and repackaged with FFII) that at some point and time in the last 23 years even if you’ve never played this game, you’ve heard or seen some reference to it. The visual presentations and characters may have changed but the game at it’s core has maintained a consistency like no other game before or after basically laying the groundwork for other RPGs to follow. Confusing at times to keep track of, all the FFs are not sequels but individual stories is this candy colored/bananas Chocoba filled universe.
But how did it all begin you ask?
The very first game debuted on the SNES in 1990 (Japanese version came out in ‘87) and the pitch if you want to jump in the Delorean for a minute (or now the Hot Tub) sounded something like this …
“So we have these light warriors and they have these, um orbs, and their are these — four fiends or bad dudes who make the orbs dark. So the warriors have to travel around fight them, make their orbs brighter and also save the world.” And scene.
Did I mention it was 1990?
Anyway this was considered a graphics masterpiece back then (laugh if you must) although the game itself involved a lot of meandering and turned based fighting where you never actually saw any fighting other than numbers changing. Yet with this type of gameplay the die was cast for RPG elements we now take for granted. Things like leveling up, magic powers, regular attacks, XPs (experience points), HPs (hit points) yatta, yatta, yatta. If these things sound familiar it’s because this game was the major influence in this type of role playing becoming the norm.
This universe filled with all kinds of creatures, magical folk and even robots took place on three different maps (or continents depending on how geeked out you want to be) where you roamed around during this adventure. You engaged battles, talking to people and getting clues, finding dungeons and building your inventory, finding treasure and so forth. An all consuming game, it took a huge amount of time to complete and involved not just adventuring, but character and party management as well. Even the turn based fights involved a lot of assigning weapons and skills that would be best suited for each battle. So scoff if you will at how ridiculous it looked games like World of Warcraft and Mass Effect owe their existence to this franchise.
Final Fantasy was more than just ahead of its time, it was a pioneer developing key videogame elements like a character development, team management, an actual story, and even musical score. The epitome of a long lasting franchise, it’s one of those games that if you played it back then, you would now talk about it with wonder and awe.
Flashback — Final Fantasy


























