Project Natal & The Social Platform of the Xbox 360
I’ve been lucky enough to have a few conversations with some game industry watchers about Project Natal and the reactions to it range from, “it’s a gimmick” to “it will revolutionize gaming”. However, under the surface lurks the visage of Microsoft’s un-stated strategy.
Project Natal could become the means of content creation on the Xbox 360.
It’s very clear that Microsoft is turning the Xbox 360 into a primary device for consumers. We can update our Twitter & Facebook profiles from the console, we can stream Netflix’s digital library at will, we can listen to our playlists on Last.fm and we can enter a virtual world to play classic arcade games.
The underlying theme is that the Xbox Live platform is a strong social network for gamers to consume media that we want. However, what’s lacked in the platform has been something that’s inherent in all web and mobile based social networks, content sharing.
One of the core things that changed the web into the social web is the ability for browsers to run native applications through the browser and allow the user to participate, modify and share those applications as they interact with it. The social participatory network that social media sites have mastered have given us all a platform to share the things we love, hate and do to a wide variety of groups. Twitter is, for the most part, public. Facebook is experimenting with different ways of balancing personal privacy with our desire to distribute information.
The second aspect of social media collaboration as it’s evolved has been the advent of real-time updates. Search giant Google has integrated Twitter streams into its search results page:
With the social web combined with the real-time web, there has to be a way to consume media in written, audio or video form, there needs to be a way to share that media with another person in your network and there needs to be a way to modify that media in some form. Traditionally, the modification of media is comments, ratings or tagging. Lastly, there needs to be a way to create new media, let it reside on a social platform where your network can consume, share and modify it.
Natal fills that gap for Xbox Live. It is a way to modify existing media, it will be able to create new media.
Once that media is created, Microsoft’s Xbox Live has already been looking for ways to spread that media to your network, they’ve been collecting data on how Xbox Live users are actually using Last.fm, Facebook and Twitter and presumably, adding a method that’s more intuitive to share your created content via the Natal update.
Another thing to consider is that Apple has dominated the Zune in usability, user penetration and more importantly, the application distribution and development potential.
With Natal, Microsoft has a unique way for developers to create motion specific applications that can be downloaded from the store, played with and the result of that media consumption and creation will need to be shared with your networks. If I were to create a really cool picture using “Natal Paint”, I should be able to send that picture to my email, to Twitter, to Facebook. I should be able to make that creation my background image, the ways for Natal to inspire unique user generated creations is absolutely limitless.
That distribution capability is now being tested. While some, including my partner Shawn has called Microsoft “drunk” or “stupid” when new features come out that only go half way, I think that this is just the foundation for Xbox Live, in combination with Natal, to explode in the ability to create content and then distribute it.
If I were to be able to link my YouTube account to Xbox Live, I could record my motions in video, apply some paint techniques to add some style, upload it to YouTube and Facebook, promote it with Twitter, then Microsoft would have been successful in creating a fully functional social network out of the browser, away from the computer and in front of all the media we belong to.
The integration of Xbox Live into the Zune is just one more way to spread that content. If I’m right, I think that all of the seemingly random and strange things Microsoft has been doing with Xbox Live lately has been a carefully coordinated test-bed to truly launch Natal as a content creation mechanism supported by a network that will share it with the browser based web.
Project Natal & The Social Platform of the Xbox 360












