Tuesday, September 7, 2010

This Week’s WTF — Microsft Kills the PC vs Console Idea

All we have is speculation pie sprinkled with some powdered rumor. Some say they brought in the best PC gamers, had them play lame games against console gamers and pretty much had results. The console gamers got their asses kicked — every single time. So that slice of speculation pie would lean toward Microsoft looking like a fool and not really wanting to publicize that.

Flashback — The Secret of Monkey Island (1990)

The Secret of Monkey Island got the the CD-ROM upgrade in 1992 and last year Lucas Arts released a fixed up, special edition, version for PC, PlayStation Network, Xbox Live Arcade and the iPhone/iPod touch. For the folks who were around the first time it was some classic fun and good memories and for the newcomers, they got to see how a good, simple, game is made. Essentially what you have here is a game that was developed by a team of smart-asses who wanted to make an accessible adventure game. And that they did.

3D Batman? That’s One Way to Repackage An Old Game

Last year’s Batman: Arkham Asylum was without question the best Batman videogame ever made. And those of us who have had to suffer through all the rest of them over the years were thankful for it. Since the release of the game Eidos had four new story maps of DLC game play offered and now, [...]

OnLive Serves Up Subscription Service For June for PC … and Mac!

Announced at this year’s Game Developer’s Conference, this throws down the competition gauntlet as this service brings Mac users into the fold and gives PC gamers a chance to get their hands on top titles a lot sooner than they usually do. OnLive CEO Steve Perlman for just $14.95 a month gamers will have access to titles from EA, Ubisoft, 2K Games, THQ and Warner Bros just to name a few. The launch promises 12 to 25 titles and depending on how well their deal making goes that will surely increase. The big edge here is unlike Steam, OnLive is looking to give gamers fresh titles that haven’t been around gathering dust.

This Week’s WTF — Valve Dropping Hints About Working With Apple

So many questions but seriously what is going on Valve? Look it’s not that it’s would be a bad thing for Valve and Steam to get Apple-friendly but why go with this ambiguous strategy that more vague than messages from Half-Life’s G-man? Especially since in 2007 we heard this from Valve about why they didn’t want to work with Apple. This was around the time of the Orange Box release

..We have this pattern with Apple, where we meet with them, people there go “wow, gaming is incredibly important, we should do something with gaming”. And then we’ll say, “OK, here are three things you could do to make that better”, and then they say OK, and then we never see them again. Those words from the mouth of Valve’s co-founder Gabe Newell.