Friday, September 3, 2010

Apple’s Game Center Shows Off Epic’s Unreal Multiplayer

I can’t help myself, I’m watching Engadget live-blog Apple’s Fall 2010 event as I write this. During the event, there was the obligatory jaw-dropping stats about the numbers of units sold, apps downloaded (200 per second) and new activations per day. I was expecting a few new product announcements and some iOS updates surrounding music, but one [...]

The Xbox Live Increase — Handled Well?

Pulling a quote from company shill Major Nelson, “Since launching Xbox LIVE in 2002 we have continually added more content and entertainment experiences for our members, while keeping the price the same.” And he’s not wrong. Like it or not, this service offers up a lot of content for that price tag and this year they’ll be adding more to it, including the big news out of E3, ESPN. So all in all this makes sense and in the way they’ve presented their case with as much transparency as they can offer, it’s no surprise that people aren’t overly irate.

Windows Phone 7 Releases Xbox Live Launch Titles

I’m nerding out right now. This is different than my normal state of nerding because ever since I started playing on Xbox Live, I’ve always wanted a mobile version of it. I have several other hand held gaming devices and loved them, but still, Xbox Live is the most polished and friendly way to experience [...]

This Week’s WTF –Blockbuster is Going After Gamefly. Blockwho?

So clearly Blockbuster has not thought this through enough. If they had done this 5 years ago? Then we would be looking at a different situation. Stepping into the playing field this late with something that really doesn’t present anything extraordinary other than a potential savings of around $50 a year, it’s going to be a hard sell. For this they get this week’s WTF times 2.

Vanguard Game — Limbo, An Artistic Masterpiece

Not much is known about the tiny developer Playdead other than this game but here’s thing — when you take such a bold leap in development as they have with Limbo it could go two ways. It could crash and burn and meet with dismal failure or it could receive the accolades this game is currently getting and will assuredly continue to get. Kudos to Microsoft as well to pick up and get behind this developer in properly promoting this game. Since Xbox Live Arcade’s inception they have been more than kind and supportive to indie developers and thanks to that we get games like Braid, P.B. Winterbottom, Splosion Man, Trials HD and now Limbo.